The Finale - Sixth Devlog


This DevLog is the culmination of everything we've worked towards at this point.  Whilst it isn't the complete version of the game, we've made improvements to move towards our realized concept.

There's a few major additions we've been working on. The first is making the gameplay a bit more streamlined. We're still working on having a direct goal/ending there, but there's some quality of life additions we've also put through.

First little change is: the camera. We've taken away camera control (excluding the press R to reset button). Now, the camera will follow along directly behind the pig and coin. This removes a little bit of freedom from the player, but makes it a more uniform experience. One of the earlier complaints during our testing stage was about the original controls, so we've fixed that up.


Secondly, we've managed to fix a lot of the clipping issues. It seems that a lot of the clipping issues were actually caused by the sprint. So once the coin began sprinting, the code couldn't handle the speed on the collisions and just phased you through the walls and floor. This made for a clever fix. Rather than limiting the speed the coin could sprint at, instead the coin sprint is disabled when you're very close to a wall. We did this with a short raycast, which checks in front of player for any collisions.

We made a lot of visual changes as well, with a new money indicator. This also comes with a new animation.


Speaking of animations, the text boxes are now animated to pop out. Watch this!

We used Unity's inbuilt keyframing to make the animations. And also, when you walk into a new area, there's a new effect.


One of our final big changes is the addition of audio! Now, I can't really show it off here as I can't really put audio into a gif (that will fit on Itch at least), but you'll have to take our word for it. Now you get a little ringing bell noise when you enter a new area, as well as ambient background music. We also threw in sounds for picking up coins. Very nice.

We've also improved the pig's charge so it works better, and now can actually collide with any window. That's all for now. There might be another one of these when our project is finally complete, but we're getting pretty close. Thanks for sticking with us as we work.

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