Sky of Beginnings - The First DevLog


Our game (working title: Untitled Coin Game) has just begun. We've started primarily looking at movement, and some basic level planning.

So, what have we done so far? First off, we've got the coin.

Our coin has been modeled and textured by our fantastic designer Luke. So we gave him the ability to move, and jump.


We had some struggles with the movement and camera. Originally, the movement was done by translating (directly moving) the coin. That caused issues where the coin could 'clip' objects, and move through them. The translation movement looked good, but the clipping didn't look too great. So we ended up changing it to a different move that affects the colliders on the coin, so that it can't clip through anything.

And then we upgraded the coin and animations. Now, if you stop moving, it falls over!

Something odd happened when we upgraded the coin though, it affected the speed and turn speed bizarrely (heightening them a crazy amount). And we also forgot to disable the coin spinning when it's on the ground, leading to this:

Aggressively spinning on the floor.

But besides the coin, we made a few other noteworthy additions.

The beginnings of collectables was the first. You might have noticed the "$0" in the top right of the previous gifs. That's the total amount of money you've picked up so far. (But I guess it should technically be $1 because you're already $1!)

As you can see in this gif when you pick up the collectable (characterised with a yellow box), you gain more cash!


Very nice. We handled values by having each object have their own defined value variable (e.g. $1)

The coin reads this value when it picks something up, and sends it to the score handler.


We've begun our placeholder level blocking, with models similar size to what we want in the full game. This will help us hugely when we put together the levels to play.

We've also been working on handling multiple cameras, such as having different angles such as when you go underneath things. For example: moving underneath the vending machine.


And that about wraps up what we've done for this project so far. Very much the beginning, but we've all got to start from somewhere.

Tune in next week to see where it goes from here!

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