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Devlog
A Normal Game About Frogs
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Devlog
Documentation + User Guide
May 26, 2023
by
jperry6
This was a big undertaking of an assignment, and I had big dreams of what my game should be. Too big, you could say. My assignment as of today doesn’t quite hit the lofty goals I set six weeks ago...
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DevLog 5: Polish and UI
May 21, 2023
by
jperry6
This week my main focus has been thrown into levels, such that I can get a playable game out first. But I have made a fair few important changes to the UI, the focus of this DevLog. So, what did I add...
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DevLog 4: Presentation and Graphics
May 14, 2023
by
jperry6
This week was all about graphical upgrades. I didn’t make crazy changes this week, but I decided that I’ll try and make sure the graphics were consistent. I also decided to replace a few different...
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Game Testing
May 10, 2023
by
jperry6
A Normal Game About Frogs Frogs are cool. But what about frogs with lasers? Eviscerate the evil anti-frogs while you fly through the sky with your beams as Frogkingdom’s greatest saviour, Forg! A No...
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Devlog 3: Enemies and Interactions
May 07, 2023
by
jperry6
Here comes the DevLog I was dreading: the enemies. As I’d built a player with jumping movement, if I wanted something similar to that for enemies, I’d have to figure out a way to code their odd mo...
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Devlog 2: Level Blocking
April 30, 2023
by
jperry6
This Devlog was a bit difficult to keep up on as I’m a little behind in my other units and have had to catch up. Nevertheless, I have made some progress (and found more issues). This week was level...
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Devlog 1: Player Movement
April 23, 2023
by
jperry6
Frog Game Is Underway! Forg is on the move! As the game was entirely built around a movement ability, getting good feeling player movement was very important to me. My main character’s a cute lil’...
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Frog Game Concept
April 14, 2023
by
jperry6
Frog Game Concept Working Title A Normal Game About Frogs Overview Frogs are cool. But what about frogs with lasers? Eviscerate the evil anti-frogs while you fly through the sky with your beams as Fro...
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