Pong Release
PONG » Devlog
PONG by jperry6
My pong game! The hardest I’ve ever worked for 5%. Breathtaking visuals, awe-inspiring music, and sound effects that make you feel like you’re really there.
Sources:
Music: Level 3 by HoliznaCC0 (Creative Commons 0)
https://freemusicarchive.org/music/holiznacc0/chiptunes/level-3/
Scripts: Player Movement and Ball Movement adapted from scripts from KIT109 Practicals.
Font: VCR OSD Mono by DaFont
https://www.dafont.com/vcr-osd-mono.font
Extra Features:
- when lost, the ball resets to the centre, and starts moving in a random direction every time (either left or right angles can happen) at an approximately similar speed no matter what direction.
- paddles cannot go past the top and bottom walls, and never move sideways, rotate, or get stuck.
- clearly legible scores shown for both players, and scores are correctly calculated as play progresses.
- game play proceeds to end of match (first to 10 points), then displays winning message that identifies winner, and gameplay ceases (ball doesn’t re-centre and paddles stop moving)
- upon gameplay ceasing (as above), a “play again?” message is shown, when clicked, game restarts with scores, paddles, and ball reset.
- player can select 1- or 2- player from the title screen, and play against either the AI or another human, at the end of a match, the game returns to this screen (i.e. it functions as the “play again?” option)
- different sound effects added for each of the following: ball hitting the paddle, ball hitting the wall, ball going off the screen, and end of match.
- ball increases in speed with each hit.
Files
Pong Final Build.zip Play in browser
Mar 12, 2023
PONG
ever seen pong like this? probably
Status | Released |
Author | jperry6 |
Genre | Simulation |
Tags | 2D, pong |
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